|f)|| Master Tactician (MT)*||
In combat a MT can either give the SQ they are in FF-I (or increase FF one level), or down grade an enemy SQs FF status. The MT allows their SQ to have +5% into reserve (or 1). Only one MT can function is a combat group (See A12.32b).|
| g)|| Repair Sargent (RS)||
A RS completely repairs a ship they are assigned 1 segment after any battle anywhere. The RS increases the SRV of a repair ship they are attached by 2 ships/turn. The RS cannot repair crippled ships.|
| h)|| Legendary Trade Official (TO)*||
A TO is assigned to a single TP and adds +5% or 50EP (whichever is greater) each turn. If the TP is raided there is a 50% chance they will be killed. If assigned to a friendly system they swing the morale by 4 in the most favorable way for their empire.
| i) ||Electronics specialist (ES)||
In combat, they may chose to nullify one enemy's ship special attack each round on a roll of 1-3d6 (aka 50%). The ES may also see nullify any SJ or decoy sensor 75% of the time. Note: "Reserve Status" (A10.40a) may not be nullified even though it is a "special attack".
| j) ||Master Financier (MS)*||
A MS is assigned to the GBC they shift all transactions for his empire +15% in favor (to a maximum of 150EP). If assigned to a ship and that ship heads into a friendly system (including allied) they will grant that ship 10EP as if it were from EEM (B3.100). The MS increases the morale of any friendly/allied system they are visiting by 1.
| k) ||FTR SQ commander (Wing Commander) / PF/INT Commander (Wing Commander)||
A SQ commander is assigned to a FTR SQ or Flotilla. Wing Commander adds 30% to the AF and DF of the unit they command. If they actually go out with the unit in combat they double these values (but shares their fate).
| l) ||Legendary Explorer (LX)||
A LX adds 0.25% to the MRR of the SR they are assigned each turn. This stacks with any and all other rules that increase/decrease MRR rates. Only one LX can be in a MRR group. Any ship they are on surveys space twice as fast. A roll for the size ship they can operate on is not made- they may only operate on an SR. The LX can not speed up the rate that unnav space can be turned into unsurveyed space.
Notes: *= See C14.50, they may also NOT be replicated by PT (Prime Team).
Rulings and Cross References
B3.40 reference to LX (Legendary Explorer) needed.
Q: Can a LP and a LA working as a LP work on the same project?
LSO does not turn a ship into a scout should be noted in B3/A11 rules
A LP can not be assigned to a LOS
If you get a non-sensical officer (example: a wing commander for PFs before PF tech is available), then reroll.
In cases where a ship has a LN (which increases the BPV by a fixed amount) and a LC/LWO (which increases BPV by a fixed amount or a percentage), add the LN's BPV contribution before doing the multiplication computations. In other words: ((BPV+LN) * (1 + LC% + LWO%)). A 200BPV ship with all three LOs would have a BPV of 294 [ (200+10) * (1 + 0.25 + 0.15) ]
Legendary Officer percentage bonuses are additive not multiplicative with crew quality ones. A complex example: CCXo (BPV 240 for the CCX), with a LC acting as a LC (+25% or 25BPV), LWO (15%/15BPV), LN (10BPV), and a prime team for good measure (50BPV): (240+10+50) * (1 + 0.5 + 0.25 + 0.15).
Legendary Officer Role Substitution
A Legendary Captain (A12.20(a)), Legendary Admiral (A12.211), or Prime Team (C14.50) may act as some other legendary officers. The table below shows the legal alternatives for the three types.
|Legendary Weapons Officer||Y||Y||Y|
|Legendary Marine Major||Y||Y||Y|
|Legendary Science Officer||Y||Y||Y|
|Legendary Logistics Officer||Y||Y||Y|
|Legendary Base Commander||Y||N||Y|
|Legendary Operations Officer||Y||N||Y|
|Legendary Ground Forces Officer||Y||N||Y|
|FTR SQ commander (Wing Commander)||Y||Y||Y|
|PF/INT Commander (Wing Commander)||Y||Y||Y|
|Legendary Trade Official||Y||N||N|
Wearing my player hat-
Keep in mind that there are corner cases where LO's can stack in interesting ways. A RS plus LE can soak up several damage points per round via the LE, and the RS can (after battle) repair any leftover damage. In a heated battle that adds up.
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