Section D Errata

(D3.50) lists the repair rates for CWSY/DWSY twice. Strike one set. HDW/HDWX configured for a repair mission have a rate of 2.


D4.70 - MX destruction with annexation (and fronts) was unclear. Reworded:
(D4.70) MX Destruction. An MX is destroyed when the owning empire no longer owns the hex it resides in (local MX, D4.20b) or the hexes on both of its sides (regional MX, D4.20a). See also fronts (F9.0) and annexation (D15.20). It is then lost with no way to get it back other than regaining the lost territory and placing another via (D4.30). This does not affect a saturated minefield (D4.200).
Add:
(D4.141) Minefield Notes. If for some reason you do not have the ability, or the will, to cross a MX during a turn you stay in the hex you're currently in and immediately perform a RX-SS (C2.70)
Minor edit to D5.10 (changed text shown):
(D5.10) Units transferred to the military ("M" fleets) can however.Units transferred to Supplementary Defense ("M" fleet), or the military (normal "A", "B", etc. fleets) can however.
D5.80h has an imprecise cross reference:
AAP ships are treated as an X scout for (D8.0110).
D11 edits:
The example in D11.32b with the FFG was faulty- it added the 4BPV from the drone upgrade twice.
Legendary Officer percentage bonuses are additive not multiplicative with crew quality ones. A complex example: CCXo (BPV 240 for the CCX), with a LC acting as a LC (+25% or 25BPV), LWO (15%/15BPV), LN (10BPV), and a prime team for good measure (50BPV): (240+10+50) * (1 + 0.5 + 0.25 + 0.15). The same mix on an FFGo with fast drones (+4BPV): (75+4+10+50+15) * ( 1 + 0.5 + 0.25).

Add case "c" to D11.32
c. When stacking Legendary Officers, Prime Teams, and crew quality adjustments on smaller ships (below 100BPV), the choice between the flat 25%/25BPV (or 15%/15) is done both ways and the larger result is taken. Using our FFGo example (fast drones, PT, LC): (75 + 4 + 50 + 25) * 1.5 [231 net BPV] vs. (75 + 4 + 50) * (1 + 0.5 + 0.25) [226 net BPV].


Add reference to F9.0 in D15.20:
(D15.20) Annexing. In lieu of waiting for fronts (F9.0) to advance naturally, an empire can use annexing to make sure a hex changes ownership.
Add to (D17.10):
Note- Galactic Conquest implements its own stacking limits as detailed in (D17.0) [troop ships and maulers are also limited by (F4.70), gunboats are covered by (D18.20) and (D18.21), carriers/fighters are covered by (D18.100), X1 ships see (D70.45), X2 ships see (D80.110)]. Do not use SFB's S8.2, S8.3, S8.4, or S8.5 nor the similar rules in F&E.

D17.10 with adjustments:
(D17.10) Unless modified below, the maximum number of ships in a given squadron is determined by the F&E command ratings (see also "Command Rating -3" (B1.110), "Command Rating -5" (B1.120), and Restoration Mobility (B20.100)). Note- Galactic Conquest implements its own stacking limits as detailed in (D17.0) [troop ships and maulers are also limited by (F4.70), gunboats are covered by (D18.20) and (D18.21), carriers/fighters are covered by (D18.100), X1 ships see (D70.45), X2 ships see (D80.110)]. Do not use SFB's S8.2, S8.3, S8.4, or S8.5 nor the similar rules in F&E. Example: A Federation CA, for instance, has a Command Rating of 8. It could command itself and eight other ships. See (D10.50d) for the impact of poor/green crew on command ratings, and (D10.70d) for outstanding crew.


Removed "/interceptor" for clarity:
(D18.60) Gunboat Prototypes & Support Units. Interceptor prototypes (6 per year) are available five years before the PF/interceptor inception date and are mass produced two years before PFs appear.
D18.211 bomber example should have a slightly higher DF:
6x26BPV bombers in a battle would have a DF of 1415 (without AST, they'd be 11, with AST-I they'd be 13).
D21.70 clarification:
Note: The R&D project requirement, EP cost, and units are required for the empire who is sending the expeditionary forces. The benefactor doesn't pay any fees nor do they assign support ships (they do need EST).
(D21.71) add "Note that the fees for forces using EST-II stack with the fees for EST-I".
(D40.20) A unit with TSS protection has its ship's DF multiplier changed from a "5" during all capture attempts to a "7". So if an empire wished to capture a TSS-protected FF with a 10/7 AF/DF, it would take that empire 49 attack points instead of the usual 35. In addition, any of your other troop ships will gain a flat +7 to DF when targeted with DirDam while they are in capture mode for the turn.

The "In addition" sentence is new. The rest of D40.20 is unchanged.


D70.60 and B9.160 are duplicate rules with slightly different wording and inconsistent and confusing pricing. Rework D70.60 as the "primary" copy:
(D70.60) ICR-War-X Refit. By default, all new CWX/DWX ships must be new construction. This technology allows for usingan empire to use the appropriate available X-ship conversion slots for war hulls (this doesn't increase the number of X ships you can convert, it simply allows you to use existing CW/DW hulls as a source of conversions). It allows a DW, or equivalent, to be converted using a SC4-X conversion slot and a CW or equivalent, to be converted using a SC3-X conversion slot. This conversion takes place at a construction facility (B8.400), excluding DWSYs and CWSYs, per (B9.80). A SC4 war hull would be converted in the same manner as a non-war hull, butwhile a SC3 war hull would take one full turn. (This increase for the SC3 war-hull accounts for the time necessary to bring the ship up to X tech standards.) The cost is the difference between the EPV of the X version and the non-X version of the ship plus athe normal 20% (D70.11) surcharge and an additional surcharge of 10% of the X-version of the ship. For example, a 130EPV CW is converted to a 180EPV CWX at a cost of 104EPs. This is ((180*1.2)-130)+(180 x 0.10) = 104EP.
D80.75 notation change:
… (Paid cost of converted 2XX2 yard …
Added exception in bold:
(D80.110) … For exceptions see the XCAL ship (D80.32) and EFO-X2 tech (D80.115). The support ship required by ESM (D5.90) doesn't count against this limit, either.