C7.140 changes- when we made an update, and removed C7.130, we didn't update the references. We also made more clear when scatter damage happens on a return jump. New text is in bold.
(C7.140) WORM Movement Scatter. If your roll (C7.130c C7.120c) indicates that you have scattered, you'll end up slightly off course vs. your intended destination. Roll a d6 for direction, you land one hex from the target in that direction. After you arrive each unit takes 4d6 damage. You also lose 1MV point until you get to a repair facility of at least BS size (BS, BATS, SB, ...). Repairing the lost movement point takes an entire turn; this is "engine damage" for purposes of (C7.20) and (C7.60)). The type of hex you land in (non red, unsurveyed etc..) doesn't matter for scatter, the damage is the same.