Concept

Moving when you are only moving via normal, DTM, or TWM is fairly straightforward. Movement when you switch between TWM (or DTM) and normal movement during the turn is … complex. If you do this several times in a turn, it gets even worse.

C5.20 is imprecisely worded. This tweaking should be more clear: You may not move more than 12 hexes a turn via TWM (HYW (C6.0) and WORM (C7.0) are limited by their respective rules), → nor may the TWM movement ordered require moving more than 1 hex per segment (this can happen when HPM is available or with squadrons of ships with only outstanding crews). ← The text in the arrows is implied but not clearly stated and may trip some readers up.

What the rule is saying is (C4.10 also applies and influences things):

The above is probably still kind of confusing without examples, so we will cover many of the common "in the wild" examples below where we can expand upon things without further muddying the waters with edge cases of edge cases.

Note that the language in this writeup uses "ship" interchangeably with "squadron". For simplicity, just assume that all ships are in their own squadron.

Specific Examples By Plotted Speed

Decoding the Charts

The included charts hopefully make things more clear.

Speed 2

This includes your typical Romulan WE as well as a normal (SFB speed 31) ship reserving one movement point for an RX (example: 1+TWM(4)) for the WE and 1+TWM(4)+1RX for a CA would move at the same time). Faster forces could do this with more RXes.
Speed 2 Example

Speed 3

This includes your common SFB ships, as well as HPM (C3.0) ships reserving one movement point for an RX. Note that the "1+DTM(2)+1" row is an example of one of the many examples where more than one switch between rates is done.
Speed 3 Example

Speed 4

If you have HPM (C3.0), then this is your typical CW, DW, or FF. Many ships with an outstanding crew can also move this fast. Note that the "1+TWM(3)+1+TWM(3)" row is an example of one of the many examples where more than one switch between rates is done.
Speed 4 Example

Speed 5

This is your typical CW, DW, or FF with an outstanding crew (and if the empire has HPM tech). This section is provided to confirm it exists, but is incomplete as covering all the examples gets long winded (and even more so if one covers the multiple switches between normal and DTM/TWM movement).